Class ScriptDistro
Run a script with the result of a Build Profile build.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
ScriptDistro
Assembly: Trimmer-Editor.dll
Syntax
[CreateAssetMenu(fileName = "Script Distro.asset", menuName = "Trimmer/Script", order = 100)]
public class ScriptDistro : DistroBase
Fields
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arguments
Declaration
Field Value
Type |
Description |
System.String |
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individual
Declaration
Field Value
Type |
Description |
System.Boolean |
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scriptPath
Declaration
Field Value
Type |
Description |
System.String |
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Methods
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DistributeCoroutine(IEnumerable<DistroBase.BuildPath>, Boolean)
Declaration
protected override IEnumerator DistributeCoroutine(IEnumerable<DistroBase.BuildPath> buildPaths, bool forceBuild)
Parameters
Type |
Name |
Description |
System.Collections.Generic.IEnumerable<DistroBase.BuildPath> |
buildPaths |
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System.Boolean |
forceBuild |
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Returns
Type |
Description |
System.Collections.IEnumerator |
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Overrides