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Class OptionBuildSettings.OptionScenes

Inheritance
System.Object
Option
Option<UnityEditor.SceneAsset>
OptionAsset<UnityEditor.SceneAsset>
OptionBuildSettings.OptionScenes
Inherited Members
OptionAsset<SceneAsset>.EditGUI()
OptionAsset<SceneAsset>.PostprocessScene(Scene, OptionInclusion)
OptionAsset<SceneAsset>.GuidValue
OptionAsset<SceneAsset>.Parse(String)
OptionAsset<SceneAsset>.Load(String)
OptionAsset<SceneAsset>.Save(SceneAsset)
OptionAsset<SceneAsset>.Save()
Option<SceneAsset>.Value
Option<SceneAsset>.DefaultValue
Option.DEFINE_PREFIX
Option.OPTION_PREFIX
Option.changed
Option.Capabilities
Option.SupportedTargets
Option.IsAvailable(IEnumerable<BuildTarget>)
Option.ShouldIncludeOnlyFeature()
Option.PostprocessOrder
Option.PrepareBuild(BuildPlayerOptions, OptionInclusion)
Option.PreprocessBuild(BuildTarget, String, OptionInclusion)
Option.PostprocessBuild(BuildTarget, String, OptionInclusion)
Option.GetScriptingDefineSymbols(OptionInclusion, HashSet<String>)
Option.Name
Option.Parent
Option.Path
Option.GetPathRecursive(Option)
Option.InvalidatePathRecursive()
Option.ApplyOrder
Option.Apply()
Option.ApplyFromRoot()
Option.Variance
Option.VariantParameter
Option.VariantDefaultParameter
Option.IsDefaultVariant
Option.Variants
Option.AddVariant(String)
Option.GetVariant(String, Boolean)
Option.RemoveVariant(Option)
Option.ClearVariants()
Option.RenumberArrayVariants()
Option.HasChildren
Option.Children
Option.CreateChildren()
Option.GetChild(String)
Option.GetChild<TOption>()
Option.Category
Namespace: sttz.Trimmer.Options
Assembly: Trimmer.dll
Syntax
public class OptionScenes : OptionAsset<SceneAsset>

Methods

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Configure()

Declaration
protected override void Configure()
Overrides
Option.Configure()
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