Class OptionAsset<TUnity>
Option base class with a Unity asset as value.
Inheritance
System.Object
OptionAsset<TUnity>
Assembly: Trimmer.dll
Syntax
public abstract class OptionAsset<TUnity> : Option<TUnity> where TUnity : Object
Type Parameters
Properties
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GuidValue
Declaration
public string GuidValue { get; protected set; }
Property Value
Type |
Description |
System.String |
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Methods
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EditGUI()
Declaration
public override bool EditGUI()
Returns
Type |
Description |
System.Boolean |
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Overrides
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Load(String)
Declaration
public override void Load(string input)
Parameters
Type |
Name |
Description |
System.String |
input |
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Overrides
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Parse(String)
Declaration
public override TUnity Parse(string input)
Parameters
Type |
Name |
Description |
System.String |
input |
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Returns
Overrides
sttz.Trimmer.Option<TUnity>.Parse(System.String)
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PostprocessScene(Scene, OptionInclusion)
Declaration
public override void PostprocessScene(Scene scene, OptionInclusion inclusion)
Parameters
Type |
Name |
Description |
UnityEngine.SceneManagement.Scene |
scene |
|
OptionInclusion |
inclusion |
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Overrides
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Save()
Declaration
public override string Save()
Returns
Type |
Description |
System.String |
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Overrides
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Save(TUnity)
Declaration
public override string Save(TUnity input)
Parameters
Type |
Name |
Description |
TUnity |
input |
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Returns
Type |
Description |
System.String |
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Overrides
sttz.Trimmer.Option<TUnity>.Save(TUnity)