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Class ProfileContainer

Container for the Runtime Profile.

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
ProfileContainer
Namespace: sttz.Trimmer
Assembly: Trimmer.dll
Syntax
public class ProfileContainer : MonoBehaviour
Remarks

For the player, we need to get the ValueStore of the Build Profile, containing all the Option values, into the build. We use this container MonoBehaviour to contain the store and inject it into the build's scene using BuildManager and IProcessScene.

The container also provides an API to inject additional Unity objects into the build.

Fields

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store

Field for the store which Unity will serialize in the build.

Declaration
public ValueStore store
Field Value
Type Description
ValueStore

Properties

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Instance

The shared instance of the profile container.

Declaration
public static ProfileContainer Instance { get; set; }
Property Value
Type Description
ProfileContainer
Remarks

This instance is set in the player but not when playing in the editor.

During build, the shared instance is also set when building the first scene (to add references to the build) but not when building subsequent scenes.

To access the runtime profile, use Main.

Methods

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AddReference(String, Object)

Add an Unity object reference to be included in the build.

Declaration
public void AddReference(string guid, Object reference)
Parameters
Type Name Description
System.String guid
UnityEngine.Object reference
Remarks

This method can be called during the PostprocessScene(Scene, OptionInclusion) callback of the first scene (scene.buildIndex is 0) to add Unity object references that can then be recalled in the build using GetReference<T>(String).

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GetReference<T>(String)

Get a Unity object reference in the build.

Declaration
public T GetReference<T>(string guid)
    where T : Object
Parameters
Type Name Description
System.String guid
Returns
Type Description
T
Type Parameters
Name Description
T
Remarks

The reference needs to have been added using AddReference(String, Object) during the build.

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