Class ProfileContainer
Container for the Runtime Profile.
Inheritance
Namespace: sttz.Trimmer
Assembly: Trimmer.dll
Syntax
public class ProfileContainer : MonoBehaviourRemarks
For the player, we need to get the ValueStore of the Build
Profile, containing all the Option values, into the build. We use this 
container MonoBehaviour to contain the store and inject it into
the build's scene using BuildManager and 
IProcessScene.
The container also provides an API to inject additional Unity objects into the build.
Fields
| Improve this Doc View Sourcestore
Field for the store which Unity will serialize in the build.
Declaration
public ValueStore storeField Value
| Type | Description | 
|---|---|
| ValueStore | 
Properties
| Improve this Doc View SourceInstance
The shared instance of the profile container.
Declaration
public static ProfileContainer Instance { get; set; }Property Value
| Type | Description | 
|---|---|
| ProfileContainer | 
Remarks
This instance is set in the player but not when playing in the editor.
During build, the shared instance is also set when building the first scene (to add references to the build) but not when building subsequent scenes.
To access the runtime profile, use Main.
Methods
| Improve this Doc View SourceAddReference(String, Object)
Add an Unity object reference to be included in the build.
Declaration
public void AddReference(string guid, Object reference)Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | guid | |
| UnityEngine.Object | reference | 
Remarks
This method can be called during the PostprocessScene(Scene, OptionInclusion) callback 
of the first scene (scene.buildIndex is 0) to add Unity object references
that can then be recalled in the build using GetReference<T>(String).
GetReference<T>(String)
Get a Unity object reference in the build.
Declaration
public T GetReference<T>(string guid)
    where T : ObjectParameters
| Type | Name | Description | 
|---|---|---|
| System.String | guid | 
Returns
| Type | Description | 
|---|---|
| T | 
Type Parameters
| Name | Description | 
|---|---|
| T | 
Remarks
The reference needs to have been added using AddReference(String, Object) during the build.